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Still Breathing Ground
medium
Interactive projection based on a found forest structure; Gaussian splatting, Leap Motion controller, real-time rendering
Date
2025
Still Breathing Ground is an interactive projection installation that transforms a found forest structure into a digital landscape. The piece is based on a real formation of stacked stones discovered deep in the forest—likely created unintentionally by a logging harvester during tree-clearing work. This accidental sculpture, encountered with my daughter, became the origin point for the work’s digital reconstruction.
Using Gaussian splatting and Leap Motion sensor-based interaction, the installation projects this reconstructed forest floor scene onto the ceiling of a darkened space. Viewers engage with the work through subtle hand and body movements. As they move, the projected surface shifts and responds—as if the ground itself were alive, porous, and aware.
Still Breathing Ground explores themes of landscape, interruption, and human-nature entanglement. It invites a slowed, embodied form of looking—where memory, presence, and motion meet. The work holds space for both the violence of extraction and the quiet resistance of life that continues to pulse through disturbed ground.










